Arcana - Essences - Last Haven

Ethereal Essences

(Last Haven Campaigns)

The Essences of the Ether

The essence of the Ether when brought into the Material World forms crystalline-like structures of the pure ethereal energy. These crystals, called “Ethereal Essences”, are created when a living Being dies. Once identified, the Ethereal Essences may be harvested from its corpse. The Essences can then be imbued into another Mortal Being or into a Legendary Item, granting them magical powers.

Life Essences

Life Essence originate from living Beings. The chance for a Life Essence to form increases for more powerful the Beings. For example, a 15th level NPC is much more likely to have one than a lowly goblin. The chance for a life essence is 5% per HD. Anything under 1 HD is 0%.

Arcane Essences

Arcane Essence may form following the death of an arcane casting NPC’s or a Magical Beasts. These essences are attuned to a particular school of magic; i.e. Alteration, Divination, Evocation, etc. The chance for an arcane essence from a caster is 25% plus 5% per HD. Anything under 1 HD is 0%. There can be 1 arcane essence for every 2 HD of the creature, minimum 1 essence possible.

Divine Essences

Divine Essence may come from divine casting NPC’s and Outsiders. These essences are attuned to a particular Greater Spirit. The chance for a Divine Essence is 25% plus 5% per HD. Anything under 1 HD is 0%. There can be 1 Divine Essence for every 2 HD of the creature, minimum 1 essence possible.

Primal Essences

Primal Essence may come from primal casting NPC’s, Constructs, Fey and Outsiders. These essences are attuned to a particular primal plane of existence. The chance for a primal essence is 25% plus 5% per HD. Anything under 1 HD is 0%. There can be 1 primal essence for every 2 HD of the creature, minimum 1 essence possible.


Identifying, Harvesting & Imbuing Essences

Identifying

Simple observation within 5’ of a corpse will allow anyone to determine if any essences exists upon a corpse. Alternatively, use of detect magic will inform a caster of the presence of essence per the spell description. Additionally, the use of the appropriate knowledge skill will allow the character to identify the nature and characteristics of the essence if the character is within 5’ feet.

Harvesting

When an essence is identified, the GM will randomly assign the essence to a character, keeping the allocation of each type of essence equal among the characters of the campaign. At this point, the character will have “claim” to the essence. When that character is within the reach of the creature from whom the essence originated, the essence will immediately enter the character’s space and await the character to imbue the essence to a legendary item or the character. For example, when a PC gets within 10’ of a dead creature that had a 10’ reach in life, the essence will be harvested.

Once harvested, the character will make a flat check with a DC=12+HD of Creature – Character Level. If the character beats the DC, they receive a Pure [Type] Essence, which he can assign any sub-type to the type of essence. For example, Joe wins a Illusion Arcane Essence and beats the DC. The essence becomes a Pure Arcane Essence. He can now choose to make it an Evocation Arcane Essence or any other Arcane essence he chooses. A Natural 20 grants the character a Pure Ethereal Essence which can be made into any type of essence.

Imbuing

Essences may be imbued into a legendary item or into a Being, with the noted exception that Life Essences may only be imbued by a Being. To imbue an essence, a player declares whether the essence will be imbued to their character or to a legendary item in their possession. Additionally, the player may choose to store the essence and either imbue it at a later time or combine the essence with another essence for advanced powers as described below.


Magical Effects of Essences

Life Essences

  • Ability Score (Untyped Bonus): 1 life essence per +1
    ….Gain one additional feat for every 4 life essences imbued for ability score bonuses.
    ….No more than +6 in any one ability score.
  • Bonus Feat: 1 life essence per additional feat
    ….Gain one additional ability score bonus for every 4 life essences imbued for bonus feats.

Arcane Essences

Arcane Type Self Armor Bond Weapon Bond Casting Bond Sundry Bond
Abjuration +1 Armor Class Bonus Mighty Armor Arms Arcane Might (Abjuration)
Conjuration +5’ Speed Bonus Armor Arms Arcane Might (Conjuration)
Divination +1 Initiative Bonus Armor Arms Arcane Might (Divination)
Evocation +1 Attack Bonus Armor Arms Arcane Might (Evocation)
Enchantment +1 Save Bonus (Will) Armor Arms Arcane Might (Enchantment)
Illusion +1 Perception Bonus Armor Arms Arcane Might (Illusion)
Necromancy +1 Save Bonus (Fortitude) Armor Arms Arcane Might (Necromancy)
Transmutation +1 Save Bonus (Reflex) Armor Arms Arcane Might (Transmutation)
Pure Choice of Bonus Armor Arms Arcane

Divine Essences

Divine Type Self Armor Bond Weapon Bond Casting Bond Sundry Bond
Air TBD TBD TBD TBD TBD
Animal TBD TBD TBD TBD TBD
Artifice TBD TBD TBD TBD TBD
Chaos TBD TBD TBD TBD TBD
Charm TBD TBD TBD TBD TBD
Community TBD TBD TBD TBD TBD
Darkness TBD TBD TBD TBD TBD
Death TBD TBD TBD TBD TBD
Destruction TBD TBD TBD TBD TBD
Earth TBD TBD TBD TBD TBD
Evil TBD TBD TBD TBD TBD
Fire TBD TBD TBD TBD TBD
Glory TBD TBD TBD TBD TBD
Good TBD TBD TBD TBD TBD
Healing TBD TBD TBD TBD TBD
Knowledge TBD TBD TBD TBD TBD
Law TBD TBD TBD TBD TBD
Liberation TBD TBD TBD TBD TBD
Luck TBD TBD TBD TBD TBD
Madness TBD TBD TBD TBD TBD
Magic TBD TBD TBD TBD TBD
Nobility TBD TBD TBD TBD TBD
Plant TBD TBD TBD TBD TBD
Protection TBD TBD TBD TBD TBD
Repose TBD TBD TBD TBD TBD
Rune TBD TBD TBD TBD TBD
Scalykind TBD TBD TBD TBD TBD
Strength TBD TBD TBD TBD TBD
Sun TBD TBD TBD TBD TBD
Travel TBD TBD TBD TBD TBD
Trickery TBD TBD TBD TBD TBD
Void TBD TBD TBD TBD TBD
War TBD TBD TBD TBD TBD
Water TBD TBD TBD TBD TBD
Weather TBD TBD TBD TBD TBD

Primal Essences

Primal Type Self Armor Bond Weapon Bond Casting Bond Sundry Bond
Air Electricity Resistance 5 +1d6 Electrical Damage
Earth Acid Resistance 5 +1d6 Acid Damage
Fire Fire Resistance 5 +1d6 Fire Damage
Water Cold Resistance 5 +1d6 Cold Damage
Blood Fast Healing 2
Bone Physical Damage Resistance 5; adamantine overcomes
Death Negative Energy Resistance 5

Compounding Effects of Essence

When essences are added to Legendary Items, the item begins to accumulate Power Points that may be spent to activate the various triggered powers the item may possess. Additionally, armor, weapon and casting bonds will gain an enhancement bonus. Enhancement bonuses for casting bonds will increase the DC of any spell cast while holding the bond. For each enhancement bonus for a sundry bond, the character may re-roll any d20 roll per day.

Number of Essences Power Points Enhancement Bonus
1-3 3 +1
4-9 6 +2
10-14 12 +3
15-19 17 +3
20-24 22 +4
25-29 27 +4
30-34 32 +4
35+ 37 +5

Combining Essences

Characters can store essences and later combine multiple essences to create unique powers for legendary items. For example, if a character wants invisibility on an sundry bond, they wound need to imbue either a) an illusion arcane essence plus one other arcane essence of any type; b) an air primal essence plus one other primal essence of any type; c) a trickery divine essence plus one other divine essence of any type; or d) any combination of two of the following: an illusion arcane essence, an air primal essence or a trickery divine essence. Additionally, some powers may only work on certain types of bonds.

Please consult with the GM to determine the requirements for powers. As powers are ruled upon by the GM, they will be added to the Powers wiki page.


Secondary Effects

The GM, in his discretion, may increase the items powers and abilities when an essence is imbued to an item. The GM considers the character’s level, character flavor, and the player’s wishes; then decides on something that thematically makes sense and is (hopefully) balanced. Secondary effects for Life Essences will improve as the character imbues more of Life Essences.


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Arcana - Essences - Last Haven

Talanor, the Bright Tower Valjoen Valjoen