Ethereal Realm - History of Magic

Arcane Vancian Casting

In the beginning, magic was the manipulation of energy across time and space. In its most simple form it was divination; that is, knowing what will be or what has occurred. It was visions. It was thought. It was exploring the waves of realities and finding that single thread that in which events unfolded as you wanted them to be; and then, willing that thread into existence.

A mortal using his own free will can tap the Ether and cast arcane magic; or the mortal could open themselves to the will of the gods and cast divine magic. While magic is sourced from the same place, the Ether, it manifested differently depending on the conduit.

During the Reign of the Ealintaine, when the the Greater Spirits ruled their subjects, the priests of the Ealintaine convened, and together they issued the Proclamation Prohibitae, outlawing the practice of arcane magic. They listed the Seven Artes Magicae or Artes Prohibitae as:

  • Geomancy – divination through the earth
  • Hydromancy – divination through water
  • Aeromancy – divination through the air
  • Pyromancy – divination through fire
  • Chiromancy – divination through flesh & blood.
  • Osteomancy – divination through bones
  • Necromancy – divination through the dead

At the end of the Godling Wars, seven beings, knowns as the Magi, took the knowledge of the Ealintaine and bound them to Ether. While bound, the Ealintaine cannot cross the barrier between the Ethereal Plane and the Material Plane. The four elemental Magi became known as the Foundation Magi. The three other Magi were consumed by their discoveries and faded from memory and history.

Schools of Magic

As the Reign of Tranquility came upon the Known World, Bærwynnd went to the Vale of Talanor and built the Bright Tower, which became the epicenter of divination. He named himself the First Hazard of Talanor and the tower was a bastion of knowledge where all wizards could come and hone their craft.

Soon the wizards began to organize themselves by different schools of magic, based on the effect that the Ether produced. They spread out across the world with the heads of each school naming themselves Hazards and gathering their apprentices. Even as magic talents began to surface in mortals less schooled in the art of magic as a sorcerer, an alchemist, an arcanist, a magus, a summoner, or perhaps a witch, the schools of magic became known and accepted. They are:

Each “school” of magic has a different system to admit and rank all the wizards dedicated to that school. Bærwynnd’s designation as the first hazard of divination is due to the fact that he is the first one to hold that title. As Sivantanpisil is the 12th Hazard of Necromany, he was the twelfth person in history to hold that title. Every “school” has its own process to admit members into its ranks. It is not necessary for a wizard to join his “school”. But there are benefits and burdens if he or she so chooses. Several times throughout history all the hazards have met to take counsel with each other. This is referred to as a Gathering.

Abjuration

The seat of Abjuration has been set in Greyton since it’s founding in 1678 E.C. Currently, Kaynor of House Alithiangard is the 23rd Hazard of Greyton. HIs apprentice, Grînegôr Darkscale, is the Pro-Hazard.

Conjuration

The seat of Conjuration can be traced back to the Shrine of the Summoner high in the Iron Mountains during the Godling Wars. Following a massive earthquake caused by Mylesar’s assault on Gaeruhn’s refuge. Following the war, advanced studies of conjuration centered on the iconic city of Haemil. Currently, Rhykal is the 16th Hazard of Haemil.

Divination

Since its construction in 315 E.C., the Bright Tower in the Vale of Talanor has been the seat of school of Divination. Bærwynnd, the Diviner, has been heralded as the First Hazard of Talanor since its formation.

Bærwynnd has set forth five tenants to be followed among them members of his order.

  1. Competence must be proven to the Hazard to call oneself a Proven Diviner.
  2. Knowledge shall be shared among all the Proven who seek it.
  3. Should a Hazard return to the Ether in spirit, all of the Proven shall vote for a new Hazard.
  4. All of the Proven shall pledge fealty to the Order and none other.
  5. Divination through death is strictly forbidden.

Bærwynnd resides in Talanor, the Bright Tower, and has established it the home to the Proven. He has taken many apprentices over the years, tending to keep three to four in training at all times. The Proven are admitted through a test of their capabilities. The Hazard is elected by popular vote of all members. However, since Bærwynnd is the first and only Hazard, no vote has yet to take place.

Enchantment

The School of Enchantment has never established a formal seat or location. Rather, they seem to live and interact in nearly every city and culture in the Known World. Currently, Yinare is the Hazard of Enchantment, however, she has never been seen by a living mortal as is the case with every Hazard of Enchantment save those two enchanters that heeded Bærwynnd’s call for a Gathering..

Evocation

Currently, Zylstra is the 77th Hazard of Quonos. The title of Evoker has been split between the Hazards of Quonos and First Haven until the destruction of the Kingdom of Esteparon and the burning of First Haven. Since then, the title has been kept exclusively by the Hazards of Quonos.

Illusion

Currently, Hildebrandt is the 51st Hazard of Exeter. Exeter was an island of the southern coast of the shores of Greyton. The island is hidden by illusion with only those granted permission to arrive by the Hazard, being capable of finding the mysterious island.

Necromancy

Currently, Sivantanpisil is the 12th Hazard of Pyrae. The title of Hazard of Necromancy was vacated fro several thousand years after Stoorjian, the Necromancer, turned the art of necromancy into an evil and vile trade. The tower at Pyrae was sealed by Bærwynnd and the other Hazards following the death of Stoorjian. An elven wizard named Mälekoor reclaimed the title in 7682 E.C.

Transmutation

Derdarian Kagurkh is the 19th Hazard of Axteil, the seat of Transmutation. As the first hobgoblin hazard in history, he is revered in the Kingdom of Avendale and considered a hero of renown.

Divine Vancian Casting

Divine casters also acknowledged these schools of magic, not as an authority but as was to organize and understand the form in which the ether may present itself. While most divine casters received their power from their dedication as a disciple of a god, others through dedication to the elements or to an ideal.

Ritual Casting

Sphere Casting


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Ethereal Realm - History of Magic

Talanor, the Bright Tower Valjoen Valjoen