Talanor, the Bright Tower
Mortals - The Mortal Races
The following races are allowed for play in all campaigns. Note that the racial ability modifiers for many races and sub-races may have been modified.
This slender woman’s skin is unnaturally pale, her hair is dark, and each of her eyes is a different color. An uncommon daughter of a hag, Changelings have been a known, albeit mistreated, caste. Prior to the Shaping, they were often burned upon discovery.
Created by their beloved god, Thaedymar, dwarves thrive in law and order. Although over the ages, they have been known to act both for the good and ill of the world.
The second race of mortals, the elves were created by Lorrynor to inspire logic and understanding of the Ether. At their creation, Lorrynor gifted the first elves the ability to perceive the harmonic wave in its entirety. Thus, they had a complete view of the future as well as the ramifications of any possible action.
The Bright Elves freely roam the Known World. Having lost the ‘true sight’ of Ether, they do not concern themselves with the future, but live for the day.
Infused with the radiant power of the heavens, Clan Elves have the greatest connection to the elements and are beholden to Teysura above all the other Ealintaine.
Have been offered the knowledge of their death by Selefahn, the Dark Elves forsook the sight granted to them Lorryndor. A nomadic and solitary people, for thousands of years, they have walked the lands without a home.
Noble elves as they are called by the other races, are a collection of ‘noble houses’ of elves that have congregated in Greyton. Several of the houses are able to trace their lineage to one of the first elves created by Lorrynor. They are referred to themselves as the Houses of the First Elves.
This gaunt man appears drained of color, like a person viewed at twilight or in a dark alley. The Shaping opened several portals to the Plane of Shadows beneath Eastgate and the Great Southern Gate, sending many fletchings through the portals without their knowledge or intent.
Conceived by Dysra at the height of the Godling Wars, gnomes lust for inspiration and obsess over learning. Their reverence for the Shining Star is unparalleled.
When Grahlithe, the Twisted, created the hobgoblins, the god envisioned a race as strong in arms as Mylesar, as graceful as Veavys and as clever as he. When the greats wars started, the hobgoblins proved their maker’s intentions true, as the armies of the hobgoblins were the most feared of all the mortal races.
These bright spirited mortals were created by Veavys, the Dreamer. They revel in her songs and verses, singing along with the goddess and enjoying the fruits of life, until the Shaping.
Often the result of an unlikely union between an elf and a human, many half-elves find themselves lost in a world, feeling alone and outcast. Yet, little known is that the Riders of Haemil are the result of an arranged marriage between the Lord of Haemil and the Head of House Inæthrÿrum of the First Elves.
Shunned in most of the civilized lands as abominations, in the Savage Lands to the east of the Iron Mountains, half-orcs are given places of honor amongst the tribes of both men and orcs.
The first race of mortals, Humans were conceived by Amus. Yet, her thoughts were corrupted by Gaeruhn, and so too is man corrupted by the Flesheater.
Aertens – The people of Earthenwork in Haemil.
Alterians – The rugged people west of the Shadow Mountains.
Braonins – People of northern Esteparon who led the ousting of the Vallens after their fall from grace.
Leyrtians – The mysterious people of the Leyrtian Empire to the east who are seldom seen outside their lands.
Parthinians – People of Parthis who dominate the northern Rynin Sea.
Quints – People of southern Esteparon.
Simurians – The people of Simur in the First Lands.
Vallens – People of the Northern Coasts that came and conquered Esteparon after the Godlings Wars.
Xasharins – The exotic people of the lost continent of Xashari.
This elegant dressed woman has the head and bushy tail of a well-groomed fox. Cursed to walk the earth with no homeland, legends of the Kitsune suggest that they may have been part of a line of noblity of Esteparon in past ages.
This man seems human at first, but a closer look reveals he has claws and sharp teeth. Skinwalkers have been known to exist since the Godling Wars but few are seen or discovered as persecution is prevalent.
This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail. Living in the catacombs beneath the ancient cities of the Vale of Talanor, Ratfolk have recently surfaced to explore the devastated surface of the Known World.