World - Realms

The Realms


Esteparon, the large, lower plains of the continent were populated by four tribes of man before the Godling Wars. The battle for supremacy of these fertile lands has dominated the history for these four tribes, each one having controlled vast swaths of the plains for centuries. Both gnomes and hobgoblins have called this region their home since before the wars, as well. While the gnomes have been displaced, the hobgoblins now control a significant portion of the region.


The Stratocracy of Avenell is the home of the hobgoblins descended from the three sons of Avenius who share control of the government. This militaristic society is constantly in conflict with itself as powerful and wealthy families have forced controlled, capitalistic economy within its borders.


A small village at the intersecton of the Northern Road and the Kings Road, Crossroads has remained an independent city since the fall of the Kingdom of Esteparon.

Dukedoms of Esteparon

Named after the region of the continent, the Kingdom of Esteparon was the original monarchy of humans following the Godling Wars. At its height, it ruled the descendants of four of the eight tribes of man. It currently is broken into six separate Dukedoms consisting of only two tribes.

The Northern Coasts

Home to the Vallens, one of the eldest tribes of humans that conquered Esteparon after the Godlings Wars, this collection of independent cities is the last vestige of the Vallen culture.


During the height of the Kingdom of Esteparon, Pyrae was a growing port town on the coast along the Rynin Sea. By the time it had grown to be the largest port of call, Pyrae had developed it’s own garrison made of outcasts and lower noble’s whose prospects within the Kingdom were limited.

Vale of Talanor

The Vale of Talanor is set deep in the northern reaches of the Shadow Mountains. The Vale was founded by Bærwynnd upon finding the vale deep within the Shadow Mountains and building the Bright Tower in 315 E.C. The first established culture arose from the remnants of workers that had constructed the tower. Working the area for resources needed by the tower inhabitants, the human residents built was is now known as Oldtown.

Wastelands of Alteria

Once a dominant force within the Kingdom of Esteparon, Alteria has watched its people suffer for thousands of years as their lands were devastated by war and famine.

The First Lands

Often referred to as the Savage Lands by those west of the Iron Mountains, The First Lands are throw back to the primordial landscape of the world before the Godling Wars. Clans of Elves, Goblins, Hobgoblins, Humans and Orcs coexist uneasily as they fight for survival against hags, vampires and creatures time has forgotten..


The Kingdom of Haemil

The Kingdom of Haemil is an monarchy set upon the plateaued plains of the north leading to the foothills of the Iron Mountains. Earthenwork, with its earthen walls carved from the mountains that surrounds, is the capital city. Earthenwork was built by the gods, they say. Calledrym is said to have established it as his stronghold during the great wars against Kiravor. The sheer granite walls of the fortress are seven hundred feet high and over one hundred feet thick. Two massive doors of oak bound by iron stand ready to seal the city off from the rest of the world. It’s been three generations of Kings since the doors have been drawn closed as no one has dared to attack the city in ages.

The Hoarfrost

The frozen continent to the north is covered in frozen tundra until the ice flows of the polar caps dominate the land.




The southeastern section of the continent was settled by the human descendants of Jeshur and Emironzu. The largest city of the region, Leyrtis, rose to power within 1200 years of end of the Godling Wars. The first city of the halflings is located on the eastern shores of this region. However, since the Empire closed its borders thousands of years ago, the halfling cultures of the region have vanished.

Leyrtian Empire

Ruled from the capital city of Leyrtis, the empire is a tightly controlled Theocracy ruled by Emperor Esraem IV. Little is known about this empire. For several millennium, the empire has kept mainly to themselves, violently protecting their borders and the surrounding seas.


Nynasis is a small section of the lower flatlands along the northeastern shores of the Rynin Sea. The city of Parthis has been the epicenter of the region since its settling.


Built upon the rocky cliffs of the north Rynin Sea, the free city of Parthis is a theocracy dedicated to Celestri, the Vengeful. Outside the walls of the great city, vast manicured gardens and orchards are intermixed with sprawling cemeteries. Beyond the gardens are the Parthian Commons where the non-citizens live.

Ska’edhel (Elf Home)

The elvish realms currently split between the aristocratic society of Greyton and the upstart, racial purists of the roaming host of Mÿragólar. The ruins of an ancient civilization of the elves known as the Kingdom of Barad’el can be found throughout the region controlled by the Aristocracy of Greyton, but the ruins are forbidden to be entered.

Aristocracy of Greyton

Greyton is a collection of massive towers built by the families of the Noble Elves along the mighty Somÿrt River. The elves of this thriving city are renowned for the sailing vessels they produce. The inhapitants of this culture are segregated by their allegiance to extended families referred to as “houses”. The elders of the major houses form a council for governing purposes. Currently, seven houses form the ruling council of Greyton.

Nomads of Mÿragólar

The Nomads of Mÿragólar are an organized band elves in a racial purist society. Their leader preaches intolerance towards non-elves, especially humans. While they have no established settlement freely roaming all the lands of the Known World, they are rapidly gaining numbers across the lands.

Lost Kingdom of Barad’el

The first kingdom of elves originating during the Godling Wars. The ruins of Barad’el and its outposts can be found throughout the southwestern portion of the continent.

The Under Realms

The Under Realms consist of various self-governed settlements in the Shadow Mountains and the Iron Mountains. The Realms of the Shadow Mountains were once connected by a vast underground highway that span several thousand leagues. These passages were invaded by creatures from the depths of the world and have now been shut off from the still functioning realms within the Shadow Mountains. The Iron Mountains are filled with a network of caves and fissures that were built by the Mithril Fathers before the Godling Wars. Only a single realm still remains inhabited by the dwarves.

Bak’nikaer Edhekal (The Great Northern Gate)

Known to the dwarves as Bak’nikaer Edhekal, this complex of winding tunnels and towers is ruled by the Archon of Thaedymar. It is the southern entrance into the Vale of Talanor and also the most northern entrance of the Dwarven Highway.

Ballyndôm (The Shining Caverns)

Ballyndôm, the dwarven home built high in the Iron Mountains, is ruled by Dungrim Thunderhammer.

Kahae Edhekal (Eastgate)

The eastern entrance into the Vale of Talanor, Eastgate is a ruled by a council of noble families and supported by a massive standing militia along with the clerics of Mylesar. Deep beneath Eastgate lies the abandoned lower city overrun by fire goblins and flame drakes.

Kazumduhl (Dwarven Home)

Ruled by Bulgâr Ogrebane, the Dwarven Kingdom makes the finest armor in all the Known World.

Khondrym (Forgotten Halls)

Khondrym was once the capital city of the dwarven kingdom. It was destroyed in a massive war against the Duergar in 4,012 EC during the Reign of Tranquility. Eärhe, the Hazard cast down the mountain top upon Khondrym burying the city and the Duergar. Its location is unknown at this time. The Duergar had awaken some vile creatures deep within the mountains and the dwarves have yet to move back into the Forge. As Mithril veins have gone dry, there has yet to be a major need to re-establish the Forge.

Kaladrym (Noble Halls)

Built by the dwarves during the Reign of Tranquility, this was the original entrance into the Vale of Talanor. It was built for a noble family of Esteparon who’s line died off. It is now managed by a colony of gnomes beholden to the Hazard.

The Vestige Archipelago

Several of the islands from the Archipelago have survived the shaping and are between the Kingdom of Greyton and broken piece of the world upon which rests Barad’el. The dictator at the Shaping has died, but the Avatar has appeared and anointed a new Dictator, Qhoksira Tan’dronéc

Return to the Main Page

World - Realms

Talanor, the Bright Tower Valjoen Valjoen