Campaign - The Last Haven


Most of the world of Æustëria has been destroyed, and most of the inhabitants have been sucked into the vortex before the Hazard could contain it. Bærwynnd, the 1st Hazard of Talanor had inadvertently come close to destroying the world. But Amus, the Goddess of Time, intervened, and a handful of mortals were saved at the last moment and awoke in the Bright Tower of Talanor. While the Bærwynnd remained locked in an epic struggle to keep the vortex sealed, the heroes were sent on quest to gather the surviving Hazards throughout the devastated world. Having reached Earthenwork, the capital city of the Kingdom of Haemil, they worked with the Rhykal, the 16th Hazard of Haemil, to unseal the Circle of the Whispering Wind. This ancient portal allowed the King of Haemil to send his people to the safety of the Vale of Talanor. Arriving in the Vale, the people of Haemil have discovered the refuge they sought is but a ghost of a town filled with the armies of the undead and a few survivors of the destruction of Æustëra.

In 7995 E.C., the world has been torn apart by magic. A singularity opened within Talanor, the Bright Tower, has terraformed the once beautiful world into a spiral world devoid of live and overrun with undead. This is known as the Shaping. Most of the surface dwelling races were decimated, especially those close to the Vale of Talanor, where the Bright Tower stands. The more distant lands had less impact. The singularity was created when Bærwynnd, the 1st Hazard of Talanor, opened a portal directly into the Ether. He projected himself into the pure energy attempting to learn its secrets. He encountered the thoughts of Kiravor, the Harbinger of Death, who was reaching out from the void to touch his followers. Kiravor used this direct connection to begin to consume the world. Talanor: The Bright Tower is the epic tale of five strangers whose lives are forever intertwined by the Shaping. While Bærwynnd hopes to contain the Vortex, he sent the band of heroes to find the Hazards. Only together can they hope to save the world.

But what of the others that survived the Shaping? Talanor, the Last Haven will revolve around those people who rose to the challenge of creating a new world within the Vale of Talanor following the cataclysmic events of the Shaping.

The Sub-Campaigns

The Last Haven (Table #1)

The Last Haven (Table #2)

House Rules

This campaign is played with the Pathfinder 1st Edition Rule set with the following modifications.

Character Creation Rules – Character Creation
Class Rules – Customized & New Classes
Ethereal Essences
Feat Rules – Bonus, Customized & New feats
Foraging – Alternate rules for foraging in the Wilderness
Environment Rules – Weather & Survival
Legendary Items
Miscellaneous Rules
Skill Rules – Customized skills
Traps & Hazards

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Campaign - The Last Haven

Talanor, the Bright Tower Valjoen Valjoen