Talanor, the Bright Tower
Realms - Kingdom of Haemil
Haemil is a majestic city built upon the foothills of the Iron Mountains. Earthenwork, the earthen fortress that surrounds the city was built by the gods, they say. Calledrym is said to have established it as his stronghold during the great wars against Kiravor. The sheer granite walls of the fortress are one hundred feet high and nearly as thick. Two massive doors of oak bound by iron stand ready to seal the city off from the rest of the world. It’s been three generations of Kings since the doors have been drawn closed as no one has dared to attack the city in ages. If the city still stands, you will be in for a treat to see it… although they aren’t very partial to elves, not to mention orcs.
You would have heard of Haemil as one center of worship of Calledrym. It is suppose to be a magnificent city governed by a human king. A working class of gnomes and halflings live in abundance there.
Elves and dwarves are regarded with suspicion as they are just rare. There is a fairly large dwarven city to the south in the Iron Mountains but they keep to themselves and rarely interact with Haemil. Haemil has a large calvary that patrols the plains to the west of the mountains for several hundred miles. There are small outposts for these patrols to inhabit as they guard the kingdom, but are otherwise unmanned. The city walls are naturally formed but hand-carved from the mountains beyond recollection. The city has several tiers with tinkered platforms that raise and lower to allow access to the higher tiers. A subterranean river supplies the water for the city. A clockwork tower built into the divide between the Lower City and the next level is the seat of the Hazard of Conjuration.