Rules - Classes - Rogue - Theive's Cant

Thieve’s Cant

The Cant, as it is known among rogues, is an encoded speech that can be communicated in any language that both rogues understand. The speech is highly guarded by rogues in which teaching it to another non-rogue is considered an offense to most other rogues, punishable by death.

The Chain

Before uttering the Cant, a rogue must identify another rogue with whom to converse. The universal symbol of community among rogues are three interlocking links of chain. The symbol is not worn or displayed at all times by a rogue. She will only display it so that another may identify them as offering information or services. However, the symbol is never obvious tot he casual observer. It may be hidden within a piece of jewelry, a tattoo, clothing, or some other clever way.

How or where the symbol is worn describes the skill set of the rogue.

Arm, left – Scout
Arm, right – Burglar
Breast – Assassain
Ear, left – Fence
Ear, right – Con Artist
Foot, left – Kidnapper
Foot, right – Catburglar
Hand, left –
Hand, right – Pickpocket
Head – Locksmith
Hip, left – Collector
Hip, right – Arsonist

Greetings, warnings, job offers or other information is often past using the Cant.

Often a local rogue will pass information openly by use of a game of cards. The suit of the cards given during the communication will disclose the purpose of the information. Diamonds would indicate a good mark, while Hearts will indicate a friend or safe house. Clubs would indicate law-enforcement or a well guarded place, and Spades will indicate a very dangerous place. For example, if a diamond is dealt as the rogue says, “Cavin, the baker, makes a hearty bread. You should pick some up for breakfast,” he is telling his fellow rogue that Cavin is a good target for a theft. However, if hearts had been dealt, he is likely saying that Cavin can be trusted and would harbor a rogue in trouble.

A rogue playing in such a game to get information would be expected to lose money as she is, in fact, paying for the information.

The Job Offer

When discussing job opportunities, several key pieces of information are usually passed through the Cant.

  1. Discussing whether the rogue lives alone or with family or friends would indicate that she is work on her own or part of a group. If she discusses an extended family, she is likely part of an organized crime syndicate.
  2. Commenting on the health of an acquaintance or family member would indicate the relative risk involved in the job.
  3. Commenting on the age of a child or grandchild will indicate the price for payment for completing the job.
  4. An offer to play another game at a later time or to have a drink to ‘catch up’, sets the time and place to get briefed on specifics of the job. If a sense of urgency is conveyed, the offer to play another game is giving the time and place of the crime.

Symbols and Markings

Danger
Judge lives here
Beware of dogs


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Rules - Classes - Rogue - Theive's Cant

Talanor, the Bright Tower Valjoen Valjoen