Talanor, the Bright Tower
Rules - Classes - Warpriest
With their anointment as a servant of a deity, the warpriest is bestowed with four orisons and two 1st level spells of the character’s choice by their patron deity. Additionally, each deity will auto-grant additional spells as outlined in the deity’s entry, along with the domain spells and cure spells. At each level, including 1st level, the warpriest can pray for a number of additional spells equal to the warpriest’s wisdom bonus. To have the power to cast this spell bestowed by the deity, the warpriest attempts a Wisdom check with a DC is equal to 7 plus the spell level. The warpriest gets a bonus to this check equal to their warpriest level. If a warpriest fails to receive a spell, he/she may attempt to pray for that spell at the next level.
Additionally, deities may grant other spells as a boon for the warpriest’s dedication or deeds.
Everyday, the warpriest must prepare their spells from their available spells through prayer and study as outlined under the deity’s entry.
Beauty – You tap into the wellspring of youth and perfection.
Bone – You control the bones of the fallen.
Flesh – The building blocks of the living form are yours to shape and command.
Harbinger – You are a harbinger of the world’s end.
Lycanthropy – You can hear the twin moons calling out to you.
Music – You hear and understand the vibrations by which all things cohere.
Preservation – You can defy the powers of time and decay.