Rules - Environment

Weather

1-70 Normal
71-80 Abnormal
81-90 Inclement
91-99 Storm
100. Powerful Storm

Harsh Environment

Between the cold (approx 40 degrees) and the depleted environment, the GM will make each of you will a fort save every 8 hours, rather than every hour. The DC will be 15. Failure will result in 1d6 non-lethal damage (or more if storming, snowing, etc.) and the fatigued condition. If you are already fatigued when you fail, then you become exhausted. One hour of rest will take an exhausted character back to fatigued. 8 hours of rest will remove the fatigued condition. Bonuses from spells, clothing, survival skill, etc. are applicable. For each hour of rest, you will recover 1 hp of non-lethal damage per character level.

Survival

Gain a +2 bonus on all fortitude saves against severe weather while moving up to half your overland speed (which I’ll say you are doing), or gain a +4 bonus if you remain stationary. DC:15. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.


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Rules - Environment

Talanor, the Bright Tower Valjoen Valjoen