Talanor, the Bright Tower
Rules - Rituals
It is a common belief among the educated that only those initiated in the rites and practices of magic can cast spells… be they arcane or divine in nature. Yet, we know that there are those Beings in the world that draw the Ether from the primal leylines that exist throughout our world. And many Beings are gifted power from patrons and muses… and other powerful immortals. Yet, the power of every mortal’s souls is such that it can access the Ether if they know how. Hidden are the mysteries of another form of spellcasting, ritual magic. These spells are rare, and they are coveted by both those eager to gain their power and those wishing to hide their existence. Most wizards consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of the Ether.
The priests, especially those of Calledrym and Thaedymar, not to mention Kiravor’s unhinged disciples… They would call such practices blasphemy, just as many of them call the Artes Magicae an offense to the gods. But mind you, the process of casting these rituals is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken you or even unleash horrors upon the world. Even when successfully performed, each ritual has a price. Are you willing to pay that price?
- Spoken by Rhykal, the 16th Hazard of Haemil on the 14th of Selefis, 7995 E.C.
Extracts essences from Relics.
Converts elemental essences from one type to another.
Converts arcane essences from one type to another.
Imbues a legendary item with the ability to locate stripped essences throughout the cosmos.
Destroys the Dreaming and consumes the souls of those residing within the demi-plane.