Talanor, the Bright Tower
Campaign - The Last Haven
Most of the world of Æustëria has been destroyed, and most of the inhabitants have been sucked into the vortex before the Hazard could contain it. Bærwynnd, the 1st Hazard of Talanor had inadvertently come close to destroying the world. But Amus, the Goddess of Time, intervened, and a handful of mortals were saved at the last moment and awoke in the Bright Tower of Talanor. While the Bærwynnd remained locked in an epic struggle to keep the vortex sealed, the heroes were sent on quest to gather the surviving Hazards throughout the devastated world. Having reached Earthenwork, the capital city of the Kingdom of Haemil, they worked with the Rhykal, the 16th Hazard of Haemil, to unseal the Circle of the Whispering Wind. This ancient portal allowed the King of Haemil to send his people to the safety of the Vale of Talanor. Arriving in the Vale, the people of Haemil have discovered the refuge they sought is but a ghost of a town filled with the armies of the undead and a few survivors of the destruction of Æustëra.
In 7995 E.C., the world has been torn apart by magic. A singularity opened within Talanor, the Bright Tower, has terraformed the once beautiful world into a spiral world devoid of live and overrun with undead. This is known as the Shaping. Most of the surface dwelling races were decimated, especially those close to the Vale of Talanor, where the Bright Tower stands. The more distant lands had less impact. The singularity was created when Bærwynnd, the 1st Hazard of Talanor, opened a portal directly into the Ether. He projected himself into the pure energy attempting to learn its secrets. He encountered the thoughts of Kiravor, the Harbinger of Death, who was reaching out from the void to touch his followers. Kiravor used this direct connection to begin to consume the world. Talanor: The Bright Tower is the epic tale of five strangers whose lives are forever intertwined by the Shaping. While Bærwynnd hopes to contain the Vortex, he sent the band of heroes to find the Hazards. Only together can they hope to save the world.
But what of the others that survived the Shaping? Talanor, the Last Haven will revolve around those people who rose to the challenge of creating a new world within the Vale of Talanor following the cataclysmic events of the Shaping.
Talanor, the Last Haven: A Journey Interrupted is the story of three travelers from the Kingdom of Haemil and an elven farmer, who had journeyed to the Vale of Talanor before the Shaping. Having survived the event while underground in the mountain pass of Eastgate, they emerge into the undead ruins of the Vale and begin a desperate search for one traveler’s friend, Gunther Krögen, an apprentice to the First Hazard of Talanor. Finding Gunther with Haessen, a local priest of Teysura, they searched for and found the Sanctum of the Sacred Mother recovering an ancient relic of the Teysura. Fighting off the undead and a host of living mortals, they used the relic to stop Gunther’s transformation into an undead creature, but left the royal wizard half alive and half undead… a dhampir.