Mortals - Aasimar


This supernaturally beautiful mortal looks like their mortal ancestry, yet emanates a strange sense of calm and benevolence. Aasimar are the mortal offspring or descendants of Celestial beings. Often the ancient blood of the Celestials finds its way into the heart of a newly conceived mortal sho gains powers beyond that of their humanity.

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality. “It’s always the one you least suspect” is the axiom these evil aasimars live by, and they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden. Thankfully, these few are the exception and not the rule.


As descendants of a celestial heritage, Aasimar tend to adopt the cultural mortals of their birth parents. They tend to fade into the crowds within another culture either in pairs or solo. As such, they tend to gravitate towards the relations and religions of the culture in which they grow up or become assimilated into. Many Aasimar, however, find themselves drawn to those elements of society that work for the redress of injustice and the assuagement of suffering. This sometimes puts them on the wrong side of the law in more tyrannical societies, but Aasimars can be careful and cunning when necessary, able to put on a dissembling guise to divert the attention of oppressors elsewhere. While corrupt Aasimars may be loners or may establish secret societies to conceal their involvement in crime, righteous Aasimars are often found congregating in numbers as part of good-aligned organizations, especially (though not always) churches and religious orders.


Aasimars look mostly like their mortal ancestry except for some minor physical trait that reveals their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.

Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills.

Standard Racial Traits

  • Type: All Aasimar are outsiders with the native subtype
  • Size: Aasimar are either Small or Medium creatures, depending on their ancestry.
  • Speed: All Aasimar have a base speed of 30 feet.
  • Languages: All Aasimar begin play speaking Celestial, Common and their mortal ancestry languagel. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
  • Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Darkvision: All Tieflings can see perfectly in the dark for up to 60 feet.
  • Alternate Racial Traits are available for selection.
  • All characters must select an Aasimar Heritages. The Xxxxx Heritage has the base Aasimar ability score adjustments, skills and spell-like ability.
  • Variant abilities are optional and may be selected by the player with GM approval.

The Muse Touched (Azata-Blooded)

The Muse-Touched Aasimar are the descendants of Avar of House Celes of First Elves. His rise to prominence as the Consort of Miravynn help propel his the elves of his House to the status of celestial.


Variant Racial Traits

  • Ability Score: The Muse Touched gain a +2 Dexterity and +2 Charisma.
  • Skilled: Muse Touched Aasimar have a +2 racial bonus on Diplomacy and Perform checks.
  • Spell-Like Ability (Sp): Muse-Touched Aasimars can use Glitterdust once per day as a spell-like ability (caster level equal to the aasimar’s class level).

The Bone Touched (Angel-Blooded)

The Bone Touched are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. Descended from the Khasu-en-amen of ancient Khesyta, these aasimars revere Selefahn, the Herald.


Bone Touched aasimars have jackal-like heads with pointed ears and sharp canines.

Variant Racial Traits

  • Ability Score: Bone Touched gain a +2 Strength and +2 Charisma.
  • Skilled: Bone Touched Aasimar have a +2 racial bonus on Heal and Knowledge (Planes) checks.
  • Spell-Like Ability (Sp): Bone Touched Aasimar can use Anoint Corpse once per day as a spell-like ability (caster level equal to the Aasimar’s class level).

Alternate Racial Traits

  • Toothy: Bone Touched Aasimar’s canines are larger and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces Celestial Resistance.

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Mortals - Aasimar

Talanor JohnGrady JohnGrady