Rules - Feat

Bonus Feats

All PC’s & NPC’s receive the following feats when/if they meet the requirements.

  • Agile Maneuvers: No requirements
  • Combat Expertise: Int 13 required
  • Combat Stamina: +1 BAB required
  • Deadly Aim: Dex 13 & +1 BAB required
  • Greater Two-Weapon Fighting: Dex 19, +11 BAB & Improved Two-Weapon Fighting required.
  • Mobility: Dodge require.
  • Piranha Strike: +1 BAB required
  • Precise Shot : Point Blank Shot required
  • Power Attack: +1 BAB required
  • Reckless Aim: Point Blank Shot required
  • Weapon Finesse: +1 BAB required

Altered Feats: Benefit

  • Deft Maneuvers: Replaces Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal.
  • Greater Weapon Focus: Applies to weapon groups instead of a specific weapon. See Fighter’s combat training for groupings.
  • Improved Counterspell: When counterspelling, you may use a spell of the same school that is at least the same spell level as the target spell. Additionally, a spellcaster with this feat may use an AOO as a free action to counterspell another spellcaster, provided they can be seen by spellcaster attempting the counterspell.
  • Improved Initiative: Add wisdom modifier in addition to dexterity modifier. In addition, the character adds +1 to initiative for every 5 character levels (max +5 at level 20).
  • Powerful Maneuvers: Replaces Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder.
  • Weapon Focus: Applies to weapon groups instead of a specific weapon. See Fighter’s combat training for groupings.

Altered Feats: Requirements

  • Distrupting Shot: Dex 13, +8 BAB (or Fighter level 6) & Point-Blank Shot required.
  • Distruptive: +8 BAB (or Fighter level 6) required.
  • Greater Penetrating Strike: Penetrating Strike & +18 BAB (or Fighter level 16) required.
  • Greater Shield Focus: +10 BAB (or Fighter level 8) & Shield Focus required.
  • Greater Shield Specialization: +14 BAB (or Fighter level 12), Greater Shield Focus & Shield Specialization required.
  • Greater Weapon Focus: +10 BAB (or Fighter level 8) & Weapon Focus required.
  • Greater Weapon Specialization: +14 BAB (or Fighter level 12) & Weapon Specialization required.
  • Penetrating Strike: Weapon Focus & +14 BAB (or Fighter level 12) required.
  • Pin Down: +13 BAB (or Fighter level 11) & Combat Reflexes required.
  • Shatterspell: +12 BAB (of Fighter level 10), Dwarf, Disruptive & Spellbreaker required.
  • Shield Specialization: +6 BAB (or Fighter level 4) & Shield Focus required.
  • Spellbreaker: +12 BAB (of Fighter level 10) & Disruptive required.
  • Weapon Specialization: +4 BAB & Weapon Focus required.

Custom Feats

Infernal Summons
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Rules - Feat

Talanor, the Bright Tower Valjoen Valjoen